Use the button above to open and edit a ATOM RPG save game (*.as) file.
Save_-1 is your last autosave. Save_0 is your last quicksave. Save_-2 is your Survival mode save.
These files live in the %USERPROFILE%\AppData\LocalLow\atomteam\atom\ directory in Windows and the ~/Library/Application Support/unity.AtomTeam.unity/ on Mac.
Make a note of (or pin) this location, as you'll need to save (or copy) the result back there later.
If this is all gobbledygook to you, there are YouTube tutorial videos showing the entire process end-to-end on Windows.
Please send feedback / bug reports via Steam PM or guide comment. While I've used it safely on my own saved games, I give no warrenty as fit for any particular purpose.
Character | Level | XP | Strength | Endurance | Dexterity | Intelligence | Attention | Personality | Luck | Skill Points | Stat Points | Spec Points | Spec Level |
---|
Character | Martial Arts |
Melee Weapons |
Pistols and SMG |
Rifles and shotguns |
Automatic Firearms |
Throwing Weapons |
Speech | Barter | Gambling | Survival | First Aid | Stealth | Lock Picking |
Pickpocket | Technology | Tinkering | Alertness |
---|
Character | Toxic | Radiation / Cold | Hunger | HungerDmg | Rolling |
---|
None. Just a happy fan.
No. Thanks to some clever libraries by some clever folks, I was able to do all the work within your browser. Your IP address is probably in a server log somewhere, but that's all.
Two reasons:
I don't like to play games twice (unless it's years apart), and I don't like to feel I'm missing things on my single playthrough.
To be honest, I found myself save scumming a lot. So whacking up my Tinkering, Technology, Personality and Luck stats has greatly improved my experience without devaluating the value of the skill points I get through leveling. Similarly, the game is a lot more fun (for me) when I can see my follower's health and what the opposition is armed with, so I gave myself the corresponding perks rather than having to chose those and the 'mandatory' ones.
Browser security prevents it. Trust me, its a good thing. If a web page could control where files were loaded from or saved to it could easily read a personal file or overwrite a system file with a virus.
Even the path to places like MyDocuments can include the signed-in user's name, so the browser won't even share the name of the folder you selected in the File Open dialog with me...
Size: I was too lazy to work out how to lazy load the Monaco library (~710KB), and pull in more of JQuery than I really need. Maybe I'll optimize in a later version...
Look: Umm... err... no real excuse. I suck at pushing pixels and have always depended on designers at work.
I haven't done any testing personally, but posts on Steam suggest going over these limits cause Bad Things To Happen™ for now. These limits only apply to values in the Simple Editor, so if you want to exceed them, you can do so through the Advanced Editor.
No, I'm lazy and this is a side project I mostly knocked together one Sunday. You can use the Advanced editor to edit pretty much anything yourself though.
Yes. The original names of the stats, that Skeletons are actually chests (logical when you think about it, but it does mean they have associated properties for things like lock difficulty and pin number!), cars have a speed value, and that you character model is scaled down.
At your own risk, yes. I've played less than an hour of Trudograd so far (and that was in early Early Access), so it's only had a quick test with a starting character.
Trudograd saved games files can be found (on Windows) at %USERPROFILE%\AppData\LocalLow\AtomTeam\Atom_Trudograd.
Be sure to save the files back to the same directory!
While I certainly haven't played through to the point of recruiting anyone to my party, the file system seems unchanged, so I fully expect the Advance Editor to work unchanged.
The Simple Editor is less generic and so may have additional problems. For example, it will show internal party member names (if they differ from what's shown in the game's English UI) and may have trouble with party members with incomplete record structures (if their are any. The only case of this in the original game was the instructor who briefly joined your party in the original game's training camp tutorial).